UML,
OO & UP Training Course:
Duration: 3 days
New
Generation Software Project Development to meet the Dynamic
Changing Challenge
- Use case driven Approach with Object Oriented (OO), Unified
Modeling Language (UML), Design Pattern, Unified Process (UP)
technologies
Given today's sophisticated software systems, can you sequentially
define the entire problem, design the entire solution, build
the software and then test the product at the end?
How can we face the challenge of changing of requirements,
features or schedule during the development cycle?
How can we capture and communicate the business requirements
effectively?
How to design a flexible software system which can accommodate
change, be intuitively understandable, and adopt more effective
software reuse?
How can we make sure the business users, software developers,
and the management to have consistent understanding of all
the building blocks of the software system?
How can we build a reliable, well documented, easily maintainable
and expandable system?
This course will introduce the latest Software Project Development
Technologies of Object Oriented Analysis/Design, UML, Design
Pattern, Unified Process. It demonstrates how to follow the
Unified Process, from the Inception Phase, through multiple
iterations of OOA/D in Elaboration Phase and generate Code
in Construction Phase. It also details the steps on how to
apply UML, Design Patterns in OOA/D. With the Sample case
study, the lecturer could demonstrate how to capture Requirements,
write effective Use Cases, identify Domain Model Classes,
design Interactive Sequence and Collaboration Diagram, apply
Design Patterns and finally map the design to Java.
By going through this course, you will learn how to apply
the latest Software Project Development Technologies in developing
high quality, reliable, easily maintainable and expandable
software systems. You will learn how to come up with documents
of software systems that can communicate from Business Domain
Users to System Developers. Also you will learn how to design
flexible software systems that can accommodate change, be
intuitively understandable, and adopt more effective software
reuse.
Course Outlines
Module 1
Software Development Process
﹞ Problems in traditional software development
﹞ Why Waterfall project development process doesn't work?
﹞ The New Generation Software Development Technologies
﹞ What is Unified Process?
﹞ How Unified Process address to the problem?
﹞ UP Phases
﹞ UP Disciplines (Workflows)
﹞ UP Iterations of Sample Project
﹞ OOA/D Processes in UP
Module 2
Object Technologies
﹞ Object Oriented Analysis (OOA) and Object Oriented
Design (OOD)
﹞ Unified Modeling Language (UML)
﹞ Basic Principles of OOT
﹞ Design Patterns
Module 3
Manage Requirements with Use Case Model (Inception)
﹞ Problems in Requirement
﹞ Types of requirement - FURPS
﹞ Requirement Capture in Inception Phase
﹞ Use Case Model and Requirement
﹞ Sample Use Case
﹞ Use Case Templates
﹞ Choosing System Boundary
﹞ Finding Actors and Goals
﹞ Defining Use Cases with Event Analysis
﹞ Use Case Diagram
﹞ Sample Requirement iteration plan
﹞ Sample Use Cases from Inception
Module 4
Elaboration - Iteration 1
﹞ From Inception to Elaboration
﹞ Scope of Elaboration - Iteration
Module 5
Domain Model (Elaboration - Iteration 1)
﹞ What is Domain Model?
﹞ Domain Class Diagram
﹞ Analysis VS Design
﹞ Identify Conceptual Class
﹞ Attributes VS Conceptual Class
﹞ Domain Model to Design Model
﹞ UML notation
﹞ Identify Associations
﹞ Identify Attributes
﹞ Examples in Sample system
Module 6
Identify System Behavior
﹞ Develop System Sequence Diagram from Use Case Model
﹞ System Events
﹞ Contracts
﹞ Postcondition
﹞ Examples in Sample system |
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Module 7
Design with Interaction Diagram
﹞ Collaboration Diagrams
﹞ Sequence Diagrams
﹞ UML Interaction Diagram Notation
﹞ UML message expression
﹞ Mutually exclusive & Conditional Interaction Diagram
﹞ Iteration
﹞ Interaction Diagram Examples for Sample system
Module 8
Applying Design Patterns
﹞ Object Design with Responsibilities
﹞ Design Patterns
﹞ Assigning Responsibilities with design Patterns
﹞ Low Coupling Pattern
﹞ High Cohesion Pattern
﹞ Expert Pattern
﹞ Creator Pattern
﹞ Controller Pattern
﹞ Use-Case Realizations
﹞ Objects Design in Sample system
﹞ N-tier System Design
﹞ Visibility between Objects
Module 9
Design Class Diagram (DCD)
﹞ UML Notation
﹞ Software Specifications in Design Class Diagram
﹞ Domain Model VS Design Model Class Diagram
﹞ Discover Software Class
﹞ Adding Methods, Associations and Navigability
﹞ Identify Dependence
﹞ Creating Design Class Diagram for Sample system
Module 10
Mapping Designs to JAVA
﹞ Creating Class Definitions from DCDs
﹞ Creating Methods from Interaction Diagrams
﹞ Order of Implementation
﹞ Create Code for Sample system
Module 11
Elaboration - Iteration 2 & 3
﹞ Requirements in Iteration 2 & 3
﹞ Refinement of OOA/D Artifacts
﹞ Applying more Design Patterns
﹞ Persistence Framework
﹞ Iterative Development with Patterns |
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